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Or you can simply kill them, which is what you'll have to do anyway if you fail the checks. They are, however, susceptible to Stinking Cloud. On your way out of this area, be sure to disarm the trap located along the upper area and loot the chest to acquire Heart of Valor (medium armor). Your call. Regardless, he will say that the formula needs to be tested on something more human and suggests wererats. Interactions Hargulka is involved in in the quest Troll Trouble as one of the end bosses. Select "Settlements" and click on Tradegard. Or Acid trophy and you will get to speak to him. There is a hidden cache nearby with a Token of the Dryad. Afterward, loot the chest nearby to acquire Dart +2. You will find Willas Gunderson standing by the bar in the Beer Mug Inn back in your capital. Defeat the Ancient Will-o-Wisp and his lesser bretheren in the northeast to acquire, Slightly east of the wisps you'll find even more. Go into the room beyond and interact with the column. There are a total of six plants to harvest. To find him, head for Swamp Witch's Hut southwest of Tuskdale. You will be attacked by a pair of Will-o'-Wisps. You will earn 375XP for saving his life. Three more are in the previous room. Follow it up the slope to the northeast where you will find an injured Ekundayo on the ground. If you are able to, building a Bulletin Board (Lawful alignment only) is also a good idea. Buff up before approaching the rift in the centre. Vesket will tell you to go and speak to Stishchak in the Spirit Hut. When the enemies are dead, grab a Ring of Protection +1 and the Wyvern Skin Cloak from the Silky's remains. Head northeast to a wooden house close to the eastern edge of the map and search a crate for a Frost Scythe +2 and minor loot. Vesket will charge him and be struck down. If you pass the Diplomacy check, he'll tell you about a grove where Ivan can be found. It seems that Ditael, another of Nazrielle's apprentices, has run off with the weapon that Nazrielle was crafting for you, initiating her artisan quest. These creatures have 100HP and DR 10/cold iron But they're fairly slow and you should be able to open up with a salvo from Ekun. This will complete the. Make your way along the wall and you will come to the location where you would have climbed up to. Around this time your emissary will hassle you about the trivial matter of Oleg's taxes - it seems that the rascal has neglected to pay them. It won't be long before you run into Kargadd. She guesses that he might be near the river. Ignore the Moon Disc (the device in the center of the room you can rotate) for now and head back to the room where Hargulka ran off and go up the east stairs. The tempting thing to do is kill Sinnet - he really asks for it. Alternatively, you can start following clues from Ivar's house. Do not go through the gate, because you're not able to target the Owlbear beyond (a stupid interface issue). These are nothing to worry about but you will probably aggro two Branded Trolls and a regular Troll at the same time. Hug the left side of the path and climb up the hill to the left. Note that even when you have the BP and a Treasurer, the Trade Agreement with Surtova will almost certainly never pay for itself and pillaging the Temple of the Elk locks you out of a decent kingdom upgrade for marginal benefit. The Evil choice gives you a ruby while the Good choice secures you an emerald. Loot the bodies to acquire Bound Thunder, King Vesket's Key, Hide Armor +1, and Amulet of Natural Armor +1. Return to the world map where you will see the new locations that Ekun pointed out. STR: 10, DEX: 18, CON: 16, INT: 16, WIS: 12, CHA: 10. When the enemies are dead, clear the spike trap (DC25). If your main character is a Paladin, you're in luck. When you've defeated it, head all the way east to find a hidden cache containing a Wand of Crushing Despair.
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pathfinder: kingmaker troll lair floor puzzle