heavy weapon deepwoken

Tempo de leitura: menos de 1 minuto

(+1 Health), Concussive Force [Common Talent] - Enemies you knocked remain down longer than usual. (+1 Passive Agility), Sunken Predator [Common Talent, Generic Talent] - Enemies you hit in the water or the depths have their speed buffs nullified and are slowed. (Only Procs when bellow 20% HP) (+1 Passive Agility). You can still be damage but wont be knocked even at 0%. Spike Traps [Rare Talent, Frostdraw Exclusive] - Press [F] during the wind up of your Ice Spikes to create traps around you instead of spawning a spike in the normal spot. Minimum threshold to take fall damage is increased. EXTREME Heavy Build | Deepwoken - YouTube A good all-rounder weapon that doesn't excel in one area, A trident-like weapon that suits most combat encounters, A heavy sword that can be tricky to use but effective once mastered, Not so much a weapon as a means of defence when things go horribly wrong, A solid ranged weapon that's handy if you're low on health, A deadly hammer that makes for a strong weapon if used effectively, A small dagger that's ideal for getting a few quick hits in, A defensive shield for blocking enemy attacks, A dagger designed for parrying enemy attacks. Prerequisites: Flame Blind, 30 Flamecharm and 25 Strength, Give and Take [Charisma] - Deal less damage to comrades and receive less damage from comrades. (+1 Passive Agility), Lowstride [Common Talent, Agility] - You suffer much less speed decrease from crouching. Go above the Navaen Nomad Camp and talk to the Royal Guard next to Kennith's eviscerated body. (+1 Passive Agility), Everchanging Aegis [Rare Talent, Intelligence] - Take more damage from any element. When casting Lightning Impact, hover above the ground and fire multiple projectiles. These will be the mantras you will mainly be using to deal damage to your opponent. Saint Jay last for double the duration of Chill. They are fast and agile, with high attack speed, but they often lack damage and range. Prerequisites: Fire Palm (Flamecharm Mantra). Synergizes well with Aerial Stab or mantras that send the user and target in the air. The player will say "Hey, over here!" Glass Path: Crystallization [Frostdraw Exclusive] - Your ice abilities cause ice crystals to grow on your opponent instead of slowing them. (10 Cards total, 2 choices). (+8 Reservoir,+4 Elemental Intensity), Prerequisites: 40 Thundercall, 15 Intelligence, Quick Link [Common Talent, Thundercall exclusive] - Landing an uppercut adds a static link to your opponent. If the target have the talent Martyr, both talents negate each other, resulting in a normal health pack. Concussive Flash [Common Talent, Flamecharm Exclusive] - Your blinding light now concusses foes. Dark Replenishment [Shadowcast Exclusive] Knocking out an enemy in combat restores a portion of your ether. Gain a speed boost after jumping over a wall. Frost Buster [Common Talent, Frostdraw Exclusive] - Greatsword and Greathammer Crits leave a trail of ice. It is possible for a mantra to consume most or all of a player's ether upon one use. (+3 Elemental Intensity), Reduces the damage taken from your flames done to you by 50%, Sources of self inflicted fire damage are: Agitating Spark, Flame Within, burning grass created by the user. If you burn to death throught the use of Last Laugh, the healing is reduced to 25%. Large and threatening fire based spells. Clutching Shadow - You stand still and use a force like move (from Star Wars) and choke your enemy out, then slam them into the ground.

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heavy weapon deepwoken

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heavy weapon deepwoken

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