failed to execute 'drawimage' on 'canvasrenderingcontext2d

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You need to be a member in order to leave a comment. Uncaught InvalidStateError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The image argument is a canvas element with a width or height of 0. an HTMLImageElement, It is used for drawing shapes, text, images, and other objects. have to use the naturalWidth and naturalHeight properties of Type of endings on the end of lines. - Failed to execute 'drawImage' on 'CanvasRenderingContext2D'. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Font kerning. So, your function call the context function drawImage with a null first argument : "ctx.drawImage(newImage, 10, 10)". For example do this: And you will get same error as I got. Yep, you are right, there is something else behind this error. I am trying to load images to a canvas based on url input, i've tried adding event listeners and a logger, none seem to work. Sign in i remove .src from image.src Default value "10px sans-serif". I have been following along with the book but when I have tried running it, I get this error: Uncaught TypeError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The provided value is not of type '(CSSImageValue or HTMLImageElement or SVGImageElement or HTMLVideoElement or HTMLCanvasElement or ImageBitmap or OffscreenCanvas). Starts a new path by emptying the list of sub-paths. Getting the error Uncaught DOMException: Failed to execute 'drawImage See also the TextMetrics object for text properties. rev2023.4.21.43403. Still there

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failed to execute 'drawimage' on 'canvasrenderingcontext2d

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failed to execute 'drawimage' on 'canvasrenderingcontext2d

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